I'm a technical artist currently based in Breda, Netherlands. I am focused on pipelines, tooling, and code architecture. I love the wizardry of making things work: building and maintaining systems, optimizing workflows, tackling technical challenges, and digging into a problem until it's solved. I'm also genuinely passionate about the art side: procedural art, look development, and getting to a result that looks as good as the pipeline behind it.
Houdini is my black magic of choice. I've also worked in Maya, Unreal, Decima, and a custom engine. I love working in a team, and thrive in open and communicative environments.
Open to freelance work and new opportunities.
Houdini look development; Frontend and backend Python development; User-oriented Python tooling; Assistive tooling; Engine integration workflow.
Houdini look development; Frontend and backend Python development; User-oriented Python tooling; Assistive tooling; Engine integration workflow.